threst.blogg.se

In sound mind bull
In sound mind bull




in sound mind bull

Sometimes they're bigger so they can smash more, sometimes they'll spit ink at you, but the vast majority just want to run up and punch you. While their design is excellent, it still left me wanting something else.īetween tapes, you can explore the apartment complex that Desmond is trapped in. At first, it may not seem like much, but the more items you unlock the more parts of the apartment open themselves up to be explored. This hub world contains plenty of enemies, puzzles, and collectibles that you're going to want to find. Sure, if you're not interested you can just run from one apartment to the next, grabbing the tapes you need and then going back to your office. However, after exploring quite a bit of the apartment, I found stat-boosting pills and new weapons to help with my quest. Omnoius red light? I'm sure it's nothing. However, as much fun as I was having with In Sound Mind, it has a couple of major issues. Sometimes the way forward isn't just "obscure", but seriously nearly impossible to find. I found myself inching up pipes or jump spamming against boxes to continue. In more than one instance I couldn't solve a puzzle, only to solve it in a way the game wasn't intending me to. Especially noticeable in the third level whenever I got close to the Bull, that level's big antagonist, In Sound Mind probably crashed about five times in a two-hour span. Thankfully I never lost more than a few minutes of gameplay.

in sound mind bull

In Sound Mind is a horror game, so it can't go far if it isn't very scary. A lot of the horror is psychological in nature, a slow burn that keeps you on your toes and makes you wonder what's going to be waiting around the next corner.

in sound mind bull

Sometimes the man in yellow would spawn around said corner, peeking around it until you notice him. In a few instances, he would spawn randomly in the apartment hub, wandering around and doing his best to sneak up behind you. Not to attack, just to give you a scare and taunt you. It's a very cool mechanic, one that made me really jump. I have to take a moment to talk about the soundtrack as well, as one of the big features of the game is that The Living Tombstones worked on it. Any part of the soundtrack that doesn't contain lyrics is fantastic. From high-intensity combat music that really gets you in the mood, to dramatic sweeping choirs that add to the mysterious moments, these are wonderful.






In sound mind bull